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Cyberpunk 2077 headed the Steam global chart after the start of the autumn sale
July 31st, 2025 by Admin

Cyberpunk 2077 made a small “Cambet” – after the start of the autumn sale, she took first place in the global chart of Steam sales, and her ratings in the store Valve They crawled up.

Thank you for this discount 50 % – now the game costs 999 rubles. However, other loud and fresh entertainment, which also give at a reduced cost, still remained behind:

In the first two days of sales, Steam users wrote approximately 8,400 positive and 1,000 negative reviews Cyberpunk 2077. Previously, the total number of reviews per day was about 150. Now the rating over the past 30 days is 83 %, and for all the time – 76 %.

True, the number of players in Cyberpunk 2077 The sale did not affect. The peak online over the past 24 hours has reached 12,803 gamers – usually there are almost the same in the game.

Recall, Cyberpunk 2077 At the moment, it is sold at half the price on all platforms.

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Cyberpunk 2077

The best comments

Well, they promised nonlinearity, variability at the level of the quest with Malstrem. And there is no linearity in the game, for example, a way to achieve some endings. Although it is not much. Plus, the game came out not ready – not working mechanics (for example, armor, at least on the release), bugs, etc. But as one YouTubert said, Cyberpank sat on a paravozik of a negative hype and swept, inadequate were delighted with such a victim. This hour Haip was asleep, the inadequate was found to crap, and the fact that it was not even ready was revealed, Cyberpank was not very dwell.

We are waiting for patches and dls. According to rumors, the game will not be weakly blocked

Yes, on marketing, the rams sat. We would say right away – we make a witcher but in cyberpanca. Not gta, but witcher! There was roach, the car became. The roach breaks through the knee? No! Well, in the car, the tire does not break through. Ciri was, they changed the dynamics? Changed! Here you have a stool for dynamics. All according to scripts, as in the witcher.

Setting level – has grown many times. But these bugs and the fierce level of waiting for them spoiled their lives. They certainly gathered large grandmothers, I hope everything will be normal. Or maybe they will only become better

So, people who were far from games began to bug, all sorts of pissed bloggers, tickcers, when it was fashionable and Khaipovo about Cyberpank to chat, and people who just like to play, most of them enjoy the game when most of the bugs repaired a couple of weeks later

I am glad that CDPR is slowly getting better. So maybe we’ll live to large DLC, otherwise the new Sil Sylved skin is perfectly painted, very cool, but I want quests.

Such games need to be supported. The game is very good, although there are shoals knocking out of the rut. I went with great pleasure. I really hope that there will be a second part and they will take into account the shortcomings of the first.

I can’t call the plot bad. The characters are all memorable, alive. I think the dialogs are excellent and localization at the height “in the same metro exodus Russian voice acting is many times worse, although it would seem”. I will not about the plot of the main spoof, but for such an open world with a bunch of side effects, it is controversial. This is at the level of our child \ Someone in danger and you walk the garbage select or solve some problems. I would like more plot will.

The world of the future, I usually am skeptical, but in Cyberpan, I believed in it. Their slang, dialect, problems and stylistics of the environment, advertising are really brilliant. Of course, it would be possible to complain, they say how often, for example, Silly Super would have to clean the hinges on the prosthesis in real life, all the cracks, wipe it from fat and lubricate it, but this is already the case of the tenth.

In general, I hope the series will live and develop.

Actually, just the same level of the witcher. People who do not see how much these games are similar, you generally played in them? And there and there:

Large cards on which enemies happen in places. The dullness of them is quite subjective. Although I am more than sure that you have not collected all the questions in Skelig, since this is already objectively dull

A bunch of the same small quests (although Cyber ​​even wins here, there are at least different types of these quests there, in the witcher almost everything comes down to go kill a couple of blanks)

Several chains of large and thoughtful quests with interesting personalities that affect the main quest, or simply appear in it

Bugs. Witcher, they say, was also in a deplorable state at the start. I myself tried it already 3 years after the release and even now they are sometimes found. In a few years, this will be with cyberpunk

The crowd has an inadequate reaction and there. Yes, moreover, in Cyberpanka, blanks at least sometimes can start running away from shooting, in the witcher not even such

Yes, even the structure of https://noaccount-casinos.co.uk/review/madcasino/ the main plot is quite similar. The first few hours are super linear. Then there is a branch. Then all the branches converge in one and several more hours of a linear plot occurs. Finale, where the ending depends on what you did before

Cyberpank is literally a witcher 3. Only in other decorations and with another plot

Yes, on marketing, the rams sat. We would say right away – we make a witcher but in cyberpanca. Not gta, but witcher!

Here xs I immediately waited. I don’t understand why someone was waiting for GTA, it was visible that it was not it. Yes, and the witcher in Cyberpanka for my taste is much cooler than GTA.

But these bugs and the fierce level of waiting for them spoiled their lives.

Bugs and a bunch of small nuances, even a year of development and it was cool.

Cyberpunk 2077 deservedly flaws and still receives. Problems were and are on all platforms. They will edit them for another year and still there will be something to get to the bottom.

I agree with the comments of the speaker above, about the fact that:

“The dull world, inadequate reaction of the NPS. In general, at first they promised an unusual system from the table, where your gear affects your coolness. Where is it all? It would be better to a linear elaborate adventure than such an open world. "

Moreover, the CDPR and the witcher 3 promised more than what they gave. For example, they promised a living immersion world, where heellets will run over time to the light of monsters-trapoedes over time. There is no immersive world in the game. Each place of battle is a mini-radio, beyond which not a single creature or warrior will go.

It is absolutely wrong to say that in Cyberpunk 2077 there is nothing but a dull world and an inadequate reaction of NPS.

Because there is a lot of things that give a sea of ​​pleasure. And here is the issue of preferences.

For me, in a game with the open world, a big plus is the possibility of variable passage of missions and immersion of gameplay (not peace).

In Cyberpunk 2077, everything is not bad with this.

Yes, the world is essentially divided into the arena, as it was with the witcher. The world is not immersive outside these arenas, it does not live – they just go and the adequate statists are not very good. This is a fact.

However, each arena, including points of optional and most boring quests of blue, are not badly worked out. Each such arena can be cleaned without murders, or not to be cleaned in principle and imperceptibly steal the necessary item, find out the data, or spectacularly put everyone there on the minced meat.

The presence of buildings and other buildings at these points always means the possibility of using vertical gameplay.

In each building on such arenas, you can penetrate in several ways. The number of methods of penetration grows in the presence of the necessary implants and skills.

In some additional quests, marked with a gold (yellow) color, as well as in quests the main plot branch to this list of opportunities, an option is added – to agree.

Thanks to this, the passage becomes variable, not rail. The player has the opportunity to think about before acting.

In addition, in the Cyberpunk 2077 excellent dialogs in the style of Gai Richi, a lot of cool scenario situations in the style of Tarantino films, a wonderful ENT, the study of which can be devoted to many hours, a lot of well -developed plot lines, including additional optional branches, several endings, some of which will not open if you do not study the world additionally and do not interact with the characters of the game, not take part in their lives and problems.

Night City a magnificent city worked out to the smallest detail, which is simply nice to walk.

The game is a wonderful soundtrack.

Since the focus of the game is a character-rocker, there are many awesome rock composures that I, as a fan of this direction, heard to holes and continue to listen.

Cyberpunk 2077 there is something to scold for, but there is also something to praise for.

You can say, I expected this from the game, because it sounded in the marketing campaign of the game – and this is not in it.

But to say that there is nothing in the game except the dull world and the inadequate reaction of the NPS is fundamentally incorrect.

This is the Valgalla, where now it is necessary to grind even more than it was on the release?

In particular, I want to continue quests with perals and blue -eyed dude.

What does Ubisoft do with Walgall is an example of how to support the game.

As for me the best example is a witcher 3 in this regard. Bugs corrected even if they were in vain, the editing of the most unsuccessful mechanic. And then large adds for which I want to return to the game, and not small "events, new abilities, quests, balance corrections.»For the sake of which to install the game again well. This is a good strategy for online projects, but for the single (what the life of Walgall) this is not the best support.

I hope CDPr will be fine and the funnyness of Kibera cannot hit the company but will serve as a lesson. And in the future we will see large DLS to Cyber ​​and new games from the maestro industry, in the best. All the same, good games with each show are less and less, and even despite the bugs cyberpunk game good.

“Yes, he just pulls us on our heads, and we must also say thanks to him for a warm hat."

Only this is about EA and Kulsoft or Kalofduti. And here, although they are amused, but even a suitable game with the soul of which there is almost no one left, and which yes, it would be necessary to enforce.

(Patfinder. It came out in a month more patches than in Cyberpank for a year. At the same time, the game came out in better quality initially, and has content and mechanic more at times)

We will be honest – that Kingmaker, that Wotr was amused by the release in the die, moreover, often straight to the level “loading to the early siber if it is or download cheatmod” in Maine quests. The first one in a year at least brought to something playable, let’s look at the second (so far, gentlemen, the outfits still cannot feature the two main features of the same way of ascension from the state “Well, in short, they do not work at all”).

The very state of the game did not allow her to launch or play it

I don’t know where you remember this, but this was not. Even on consoles. And on PC the game was originally in good condition. Yes, there were frapers, but not to say that very serious. Almost every game at the start is now found at the start, but some and not only at the start.

Critical bugs that would interfere with the passage of the plot and meet massively at KP77 from the very beginning. If you read the patches, it can be seen that bugs arose in the case of … non -standard and exotic methods of passing. Many just here and at different forums were surprised that they did not face the described bugs at all.

KP77 has disadvantages, there are still incorrect moments, for example, the behavior of the NPC and some skills, but to say that the state of the game even at the start was such that it was impossible to launch or there were a lot of critical bugs – this is not true that those who did not even play.

Better so. Than the next deliberately spoiled game for the war of buying the next accelerator.

Taste, of course, but how can you compare the tedious valgall with cyberpunker, I don’t understand:/

It’s like expensive wine and some popular shnyaga in one baches in a metal jar

So critical that the game was calmly held on the release.

The situation with Cyberpunk reminds me of the situation with the good old stalker, who was also waiting for a heap of years, almost everyone was disappointed and began to spit on the release, but after a couple of years and a couple of add-ons-a solid game, and after a couple of years-a universally recognized classic. Perhaps with cyberpunk will also happen if the hands do not drop out his hands

Here about the passenger to pour here, the cyber passed here and it was on the release and, in terms of the degree of brokenness, the passfider is even more broken, I say this as a person who did a “secret ending”. The number of bugs that ruin the necessary KVs in the mythics of the tracks and completely went through at the start. And a huge number of non -working or non -working as skils and licenses should be, sometimes introduced into a stupor. And what is Cyber ​​that the PasFainer is both excellent games and alas, both are quite broken on the release.


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